AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in Australia - Q2 2022
Explore the performance of the top 5 basketball games on Android in Australia during Q2 2022, with insights on downloads, revenue, and active users.
The second quarter of 2022 saw significant activity in the basketball gaming category on the Android platform in Australia. Below is a detailed look at the performance of the top 5 basketball games, with data sourced from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K, Inc. demonstrated a strong revenue growth trajectory. Weekly revenue peaked at approximately $2.3K in the week of May 9 and remained above $1K throughout the quarter. Weekly downloads saw a high of 1.1K in the last week of June, while active users increased steadily from 1.7K to 2.3K by the end of the quarter.
Streetball Allstar by racoonDigi experienced a decline in revenue over the quarter, starting at $1.8K and dropping to $470 by the end of June. Weekly downloads fluctuated, with a notable peak of 983 in the last week of May. Active users saw a significant drop from 2.1K in March to 1.2K by mid-June, before recovering to 1.8K in the final week.
NBA SuperCard Basketball Game from 2K, Inc. had a varied revenue trend, with a notable peak at $1.8K in the first week of June. Downloads remained relatively low but stable, hovering around the 80-100 range. Active users showed a slight increase, from 245 to 250, indicating a consistent user base.
NBA LIVE Mobile Basketball by Electronic Arts maintained steady revenue, with minor fluctuations and a peak of $998 in early May. Downloads peaked at 1.3K in mid-April, and active users remained robust, fluctuating around 9.1K to 10.8K throughout the quarter.
SLAM DUNK from TV Animation from Program Twenty Three saw its highest weekly revenue of $1.3K in the last week of June. Downloads were relatively low, peaking at 29 in late April. Active users remained fairly steady, fluctuating slightly between 86 and 110.
For more detailed insights and data, visit Sensor Tower.